The current buzz in education is about bringing technology into the classroom. I am fully on board with the idea. The time as come for education to fully embrace the wonders that technology can bring to the classroom. I remember as a teenager watching physics and chemistry video lessons in my high school in rural Jamaica. When I could stay awake they were great. Staying awake post lunch was always a problem.

The current rush to bring computing devices into the classroom is both admirable and dangerous. The danger is that the implementations will be haphazard and teach kids the wrong things about technology. I would love to focus on the admirable part. I love technology and often I am out on my little branch working and ignoring the current fad, because I have already been there. In the 1990’s while in college I taught myself enough Pascal to be dangerous and later learned to assemble my own computer and explore alternate operating systems alone with Windows. From playing around I learned a lot about technology and about how I learn. The freedom to deconstruct the hardware and software was vital to my experience. I would suggest that giving kids that freedom will be beneficial to us all.

However, we must not become reliant on the technology to teach. Teachers are still the most important part of the equation. Teachers need to go back to the basics. Our classrooms need to revert to the apprentice models. Our teachers need to be competent and fluent in technology so that the technology will be integral but not overpowering. The balance is hard to achieve especially with the sums of money that are at stake. The big technology companies want to sell a product. They are not interested in education. This leads to school systems buying expensive hardware and software and loosing focus on the educating part of the mission. Technology is a tool, not the destination.

The increased introduction of closed hardware and software to children will likely stymie their development. I would like to see schools adopt an open hardware and software platform. These are the key design elements I would focus on.

1. Open hardware
2. Open software
3. Student support
4. Recycling
5. Hardware and software as an integrated learning environment.

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